If you are having stereotypical expectations, fret not. It is tailored for Japanese audiences and meant for arcade cabinets. Half-Life 2: Survivor is not a mod, it’s an actual Valve game licensed to Taito Corporation.
Valve Software and Taito Corporation (2006) | Source In Half-Life: Alternative Origin, you ‘play’ as a vending machine. It also follows the logical pattern set by the core Half-Life games: You’ve played as a scientist, security guard, marine, and even as a vortigaunt in Decay. Though simplistic, it’s hilarious because it’s not just nonsensical. According to the concept art, Newton was even going to have a miniature kitty HEV suit. Cat-Life: GS was the first remake attempt and only playable content available. Despite the issues, the concept is still amusing – You experience the events of Half-Life through the eyes of Newton the cat.
The original mod never got finished, and two separate attempts to revive the project failed as well. Only a demo of this mod exists due to bumpy development. Sometimes it wonderfully crosses over into the horrific as you realize that the barnacles are gaping G-Men maws. The tiny rodeo G-Men riding snarks are the most crazy thing. Like Jamie’s Mod, it’s a hilarious twist on the base game. Russian-made G-Man Invasion replaces every character and creature model with the G-man. G-Man Invasion Developers (2007) | GoldSrc The result is an experience akin to what would happen if late-2000s YouTube became sentiment and began assimilating games. All models and weapons in the original game have been mashed with obscure YouTube characters, and then corrupted in some way.
PS: I didn’t forget about the Crowbar, i know its the signature weapon for Mr.Born from the pits of Hellfire2345 and lemurboy12‘s imaginations, Jamie’s Mod is possibly the best-known Half-Life crack mod.
Hope you enjoyed reading the article and most importantly the work i did =] Here are the final Renders i took and edited them slightly in PS. It’s my first ever proper character model i have ever done and i couldn’t be happier about picking Mr. Freeman’s epic suit! I really enjoyed Modelling everything and more importantly Texturing, i always enjoyed working with PS but now i am using it to shape up a character which is awesome, it is not easy and now i know why big companies hire texture artists because everything has to look and feel perfectly natural and its not easy, to be honest i am no artist but i actually did a good job on this and hopefully one day (Soon!) i will texture something completely new! To sum things up Modelling is fun but Textures to me personally was awesome and its not as boring as some may say, i wouldn’t wanna work in this industry as a Texture Artist thats for sure but it would be hell of alot of fun to work with the people in that department =] Helmet Reference (Credits go to the team behind Operation Lambda) To give you an Example this is a part of the Blueprint i used for the Armor :Īs you can see it didn’t include the head so i had to Improvise, i found this image for a Helmet based on a concept artist from the Operation Lambda modification team so i combined that with an image i found on Google and viola!
We were given the option to pick out the character we wanted to Model and i instantly went with Gordon Freeman, it was VERY hard trying to find reference images for the suit (Hint:It’s an FPS) itself so imagine finding a decent image for the face, after searching relentlessly on the internet i found good references for the suit but they were based on the first ever prototype of the HEV Suit, after conducting my research i found out that there are more than one Model, some are based on Valve’s vision and some from the modification community so i ended up combining the base from the first ever model and added the rest from images i found on Google. In my last post here i said that i will be posting some of my latest work on my blog and for now i will be posting the work i did on the HEV Suit from the Half Life series.